If there’s one thing that features as prominently in games as weapons and
monsters, it’s cars. Whether it’s that special “go to” car we use in racing
games when our friends are over, or that speedster we sprint the extra block for
to “borrow”, cars in games definitely form bonds with drivers the way they would
in real life.
| Pole
Position – Released in 1982 by Namco, Pole
Position was one of the first Formula One simulators. Players were required
to complete one qualifying lap then compete against other cars in the second
lap. While the original game only featured the Fuji track in Japan, later
sequels would include the Indianapolis
Motor Speedway, Long Beach California’s road track, and the Suzuka
Circuit in Japan. Pole Position wasn’t the first racing game to utilize the
third-person racing format, but it was arguably the most popular and therefore
pioneered the format. This may explain why the game, although nearing thirty
years old, is still being ported again and again to newer systems, including the
Xbox, Playstation 2, and GameCube. |
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| Ivan
Stewart’s Super Off Road – Released in many iterations throughout the years, Ivan
Stewart’s Super Off Road first appeared as an arcade game in 1989. In 1991
an NES port was released followed by other consoles and formats such as SNES and MSDOS.
The game usually involves up to three players who control their off road
vehicles from a communal overhead view of an indoor, off-road race track. The
fourth player is typically controlled by the game and labeled as either Ivan
Stewart, Mickey
Thompson, or Kevin Lydy. Super Off Road was also one of the very first games
to feature the ability to upgrade one’s vehicle with winnings from previous
races. This feature in and of itself has become one of the most popular elements
in racing games today. |
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| Grand
Theft Auto – The very first Grand
Theft Auto game premiered in 1998. Ssince then, the series has gone on to
sell over 65 Million copies. The first Grand Theft Auto game featured a single
overhead view. The character would receive various missions, most involving some
sort of illegal activity, and the character would move on. Grand Theft Auto 2
offered more of the same, but with improved graphics. When Grand Theft Auto 3
arrived in 2001, however, a new era began. With GTA3 the camera moved down to a
first-person view and the game became truly 3D. Voice acting and storytelling
were improved resulting in a much more immersive game. Gone was the mission,
mission, BOSS structure that permeated video games. GTA3 featured a much more
realistic, fluid mission system. At any point in the game, players could simply
explore the virtual city and find things to do. This freedom, however, also
gained the ire from many groups as player were free to do whatever they wanted,
whether that be peacefully cruise the streets, or mow down innocent bystanders
with a submachine gun before picking up a prostitute. The next installment in
the series, GTA4, will be released in a few months. |
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| True
Crime – One of the more well known GTA3 clones, True
Crime: Streets of LA, and True
Crime: New York are like GTA3 except the player now plays the good guy, a
cop. The most important gimmick of True Crime, however, are the GPS accurate
maps of the cities they take place in. If one is familiar with the cities the
games takes place in then they will know their way around with relative ease. On
the flip side though, players familiar with the cites might be thrown off as the
surroundings often contrast with what the real world actually looks like. In
True Crime: Streets of LA for example, the residential areas of south Beverly
Hills look like slums, complete with graffiti. One mission even has the player
go to a dive bar a couple blocks away from Rodeo Drive. All in all, the game
allows the same kind “do whatever you want” open play style as GTA3.
Unfortunately, the game is designed with repercussions for bad deeds, denying
the player the anarchist glee that made these types of games so popular in the
first place. |
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Gran
Turismo – Lauded for its attention to detail in handling, sound, and the
overall driving experience,
Gran
Turismo is arguably one of the best driving simulators of all time. The
game’s creators have licensed hundred of cars and simulated them to the best of
their ability including realistic physics and the best graphics available at the
time of launch. The Gran Turismo series is a flagship of the Playstation game
consoles. The first Gran Turismo was released in 1997 for the Playstation and is
still the greatest selling Playstation game of all time. It’s first sequel, Gran
Turismo 2, followed in 1999. Gran Turismo 3 and 4 would be released for the
Playstation 2 with similar fanfare. There has, however, been criticism. Japanese
cars feature prominently in the games, to the point of being ridiculously
favored. And while the game might boast hundreds of models, often that number is
inflated by dozens of variants of the same model car. Others often criticize the
lack of certain cars, such as Ferraris, but this is due to licensing
restrictions and hardly the fault of Polyphony Digital, the creators of Gran
Turismo. Despite these criticisms, Gran Turismo is still popular and a veritable
advertisement for car manufacturers world wide. The game has introduced many
cars that weren’t well known to the American market, one of the most famous
being Aston Martin’s newer line of cars. Gran Turismo 5 is currently in
development and will be released for Playstation 3 in a few months.
| Need
for Speed – First released in 1994, Need for
Speed is Electronic
Arts’s motor racing game franchise. The original Need for Speed featured
realistic physics and the ability to be ticketed or even arrested by the police
while racing other cars on city streets. Subsequent sequels would do away with
the realistic physics, opting instead for a more “arcade” feel to the game. The
capability to be chased by the police would come and go with various iterations
of the game, but those sequels featuring the police have proven to be
consistently more popular. The series was originally developed by Distinctive
Software, a company purchased by Electronics Arts and relabeled Electronic
Arts Canada. Since Need
for Speed: Hot Pursuit 2 however, the franchise has been developed by Black
Box Games, which prior to publication of its first Need For Speed game was
purchased by Electronic Arts and relabeled Electronic Arts Black Box. Need For
Speed: ProStreet, the next game in the series, will be released in mid 2008 and
signal a return to more realistic physics and gameplay. |
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| Cruis’n – Developed by Midway Games for
the arcades and ported to Nintendo consoles by various other companies, Cruis’n is a franchise known for its eclectic list of tracks and locations. The first in
the series, Cruis’n USA featured routes from all over the United States. While
the routes actual path might not be accurate, many of the sites one could see
along those routes were. Examples included Washington DC, Beverly Hills, the
Redwood Forests, and the Grand Canyon. The first sequel, Cruis’n World featured
sites from around the globe. Cruis’n Exotica featured exotic locations from Las
Vegas and the Lost City of Atlantis to the surface of Mars. Cruis’n, the next
title in the series, is actually a port of The Fast and the Furious arcade game
without the movie license. |
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| 18
Wheeler: American Pro Trucker – Originally released in Arcades in 2000, 18
Wheeler: American Pro Trucker was quickly ported to the Sega Dreamcast,
Playstation 2, and Gamecube in 2001 and 2002. The game is a race against the
clock as players try to deliver their cargo on time. Various drivers can be
chosen, each owning trucks with different attributes. Two of those drivers can
be unlocked, one being a Japanese truck driver and the other the game’s villain
driving a super truck. While generally panned in the reviews, 18: Wheeler:
American Pro Trucker earns mentioning as one of, if not the only, truck driving
simulator available for newer generation consoles. |
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Out Run – Described by its designer, Yu Suzuki, as a driving game... not a
racing game, Out Run features a guy and his girl speeding across the United States in a Ferrari
Testarossa convertible. The game featured a unique branching system in which
after the first race the driver could choose between two courses. The path
players took through the five stages would decide the ending if the players won.
Out Run was especially popular in arcades as it was one of the first games to
feature a simulated car one could sit in that would react to the game. Out Run
was released in 1986 and has seen a number of sequels, the most recent being
OutRun 2006: Coast 2 Coast. As games move forward and technology improves, the
fun will only grow as gamers experience the virtual reality of driving the cars
of our dreams.
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